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Welcome to Our Coding4Teens

Coding4Teens  is  Asia- Europe(ASEF) ClassNet Collaboration Project run by a group  of vocational teachers & educators who have a mission  to spread the love for coding to our students. Our goal is to provide these programs with services, solutions, and a community that allows them to flourish in a way that fosters the technical and interpersonal skills necessary for students to succeed in the 21st Century. Coding4Teens  is committed to promoting technology and related student and professional advancement so that one day these programs become accessible to all students and all schools in all communities.

Welcome

About Us 

Asia-Europe Classroom Network    Collaboration  Project , 2016 on the theme  
< Code, Education> , 
Digital  Game - Based Learning Project

Project background

The “CODING FOR TEENS ”  is the second part of PLAY TO LEARN . While in the  previous editions students  explored the traditional games of a certain country to understand its culture,  in this project  through playing  fun coding games to know code, through playing programming to solve challenging problems .

The initiative will aim to inspire the  students in ASEF ClassNet Online

gives students confidence that they can be designers and builders.

Our mission 

Collaborations with teachers  to introduce Code4Teens  to students in their networks, inspire them to code , encourage them to complete their first coding experience.
Gain skills that are useful to students - not only learning to program, but also learning about computational thinking, problem solving, planning, designing and collaboration.

Mission

CONNECT

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COLLABORATE

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CREATE

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Our latest events

NEWS 1:

Coding4Teens 'Hour of Code' movement ( February- April, 2016)

 Through Coding4Teens Hour of Code movement , we want to promote the passion on  computer science which   is fun and creative, that it is accessible at all ages, for all students in our ASEF ClassNet .

NEWS 2:

Competition to create  a story, a game, clips... using scratch. The aim of the competition is to give students understand how software is built and how it works. It challenges students to create stories, games and animations using software....

NEWS 3:

HackerWeek #1 , June 26, 2016

A day competition to solve 3 challenges with HTML, CSS to remix and create simple photo cards, stories.

Hackerweek #2 - July 17, 2016

 Create a comic using HTML.

Coding contest has ended  . The participants  challenged themselves, coded and competed with best coders.

Timings : 24 hour on  17th July 10:00 UTC , 2016.

Sign up to solve archived challenges

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 News 1

News 1

 Our vision 

The participants will :

  • Improve a very basic knowledge of three different modern coding languages: Scratch, HTML/CSS and Python.

  • Raise the confidence and engagement in coding and computing.

  • Be encouraged collaboration and problem solving, planning, designing  through project based learning activities.

Vision
Events

What we're doing 

Collaboration with teacher coordinators  to introduce Code4Teens  to students in their networks, inspire them to code , encourage them to complete their first coding experience.

In “Coding for Teens” students learned basic computer languages. Through step-by-step coding guidance, the students learned to create animations, games and websites. Every month, 48-hour teen hack-a-thons was held, where students competed against each other with building simple games or applications. Since the students were free to create what they wanted, they could become very creative. Ideas for Asia-Europe coding collaborations were shared over Skype or Facebook. The students learned to cooperate in a multicultural environment to overcome the obstacles they came across.

Inspiration  with Hour of Code
Competion & Hackerweek Events  

'Hour of Code' - a fun & friendly environment to explore Code.

Big events to create, connect and compete with friends

Activities

Our Global Platforms

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03

04

       Scratch 
Hour of Code
     Minecraft
HTML-CSS
Platforms
Testimonial

Alina Steiu , teacher.

Petru Major High School, Romania

    "I am a Maths teacher and I am convinced that coding and technology can support and make Maths, Sciences, and other subjects more enjoiable and understandable.  They also help students to develop analitical thinking, team work and creativity.       I carry out all my activities based on my belief that teachers must be able to challenge and inspire pupils, inside or outside the classrooms,  make them understand  the world they live in. Being part of ASEF`s projects and community helped  me to achieve these goals."

My Hanh Le, parent of Le The Phi

Experimental Secondary School

"I’d like to express my sincere thanks to you and the team for your initiative and new method of teaching English  to secondary school pupils.
I have some observations and comments on how the new method has helped my son to improve his ICT and English and more importantly  to enjoy his studying .
The new method truly reflects the nature of “learning by doing”, the students were given a chance to do a whole project by themselves and that make them feel excited and see the ownership. 

 I do believe that all children need to be computer literate if they want to survive in the modern world. So we see my son needs to learn a computer language to get benefits as to know  a more  foreign language..."

Mihnea Steiu, student

Petru Maior High School, Romania

"It's been a pleasure being part of a project in which I got in touch with students from Asia and Europe and I also competed with them in a coding contest named Coding4Teens Scratch Competition. I think learning how to code is very important because coding is a way of communicating with the computer and also with the programmers. Hope I'll meet more coders and will learn more. Code on! "

Tanmay Vij , student

St. Mark's Sr. Sec. Public School, Meera Bagh, New Delhi India

"As a part of the ASEF Network, the Coding for Teens Project was extremely successful in fulfilling its objective. Even the students who were novice to the programming world got a chance to learn to code and get a taste of the basic concepts of computer programming through collaboration and coordination. Students also got an opportunity to showcase what they learnt with the help of the competition organized during the final phase of the project. This encouraged the students to work hard towards their projects, thus giving them practical experience."

Septimiu Moldovan, student

Petru Major High School, Romania

"For me, the ``Coding for Teens`` project was both a positive experience and an opportunity to test my level in informatics, to develop my creativity, but it also linked me with others. I could never think I effectively collaborate with others in India or in Serbia or to create a game and use an idea in a domain I wish to know more. Because of the efforts of ASEF, Coding for Teens and my professors I am now linked to more people and know what means to be part of a team. Thank you!"

Thanh Gia Hien Nguyen, student

Experimental Secondary School , Vietnam.

"Starting from topic selection to project activities execution and role assignment among the team, the student actually perform excellent team work.  The project is a perfect platform for students to express themselves, learning from one another, building their own argument and showing their capability to convince the audience. The more we learn about the code the more we are inspired because we do all the research by  making code games , creating code stories  and discover new things on code."

Denis Marginean , student

Petru Maior High School, Romania.

"Coding For Teens " was a really interesting experience and  I really liked socializing with people that have the same hobby as me.  It was great to be part of an ASEF  project and now me and my classmates are involved in another  partnership E- Bazar."

ASEF ClassNet projects have given a great impact on Experimental Scondary School.

By Mrs. Chau Pham , International Coordinator Experimental Secondary School

"ASEF projects play practical and constructive roles to our students of Experimental Secondary School. Participating in ASEF projects has provided our students solid interactions, inspirational motivation, group conversations and initiative ideas. Through engaging in ASEF projects, our students’ messages and abilities can be communicated and performed more widely. It helps our students grow in confidence, independence, and outgoingness. Typically, they become more open to the new things rather than just their comfort zone."

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